Sixer charm
Common
Every scored 6: +4 Odds.
Die charm. It fires once for every scoring die that matches.
Costs $4 at the stand. Sells for $2.
In the pool from your first run.
What it does
Hold sixes. Every 6 that scores adds 4 Odds, so three sixes is +12 Odds before anything else. Three and Four of a Kind of sixes get the most out of it.
Worked example
Three of a Kind. Faded dice do not score.
WithoutPot 48 × Odds 3 = 144
With SixerPot 48 × Odds 15 = 720
Watch out
It only counts sixes that are part of the scoring hand. A spare 6 sitting outside your Pair does nothing.
Pairs well with
- Evens: Every scored even die: +2 Odds.
- Hand of Five: Three, Full House, Four or Five of a Kind: +30 Pot and +3 Odds. Four or Five: ×4 Odds too, and Four scores all five dice.
- Three's Company: Three, Full House, Four or Five of a Kind: ×2 Odds.
Coming soon to iPhone and iPadHow to play